Since the Sims 3 forums have undergone changes, a lot of the links for the challenges no longer work. I am attempting to compile a new list of the challenges with working links. The challenges below are divided into Legacy Challenges and Other Challenges and are listed alphabetically by name. To qualify as a Legacy, the challenge must run for a minimum of 10 generations, and should include generational rules.
LEGACY CHALLENGES: (15)
Centurion Challenge by lizzielilyy
“The Centurion challenge is a take on the Decades challenge for The Sims 3. The added twist is that you get to choose the path your founder takes and this will impact the remaining nine generations. Beginning in the Early Modern era, will your sims live a life at Court, choose a simpler but less wealthy path, or avoid the status quo altogether? Enjoy all the game has to offer, probably with the use of a vast amount of CC or Store content too, as you move from one era to the next completing challenges and quests as you go.”
This challenge starts in the 15-1700s and goes through the centuries to 1990-2009 and beyond.
To begin your legacy, you must choose a path. Will you rise to power and form a court of your own, or live a simple life? Whether you seek power, freedom, beauty or something else entirely? There is somewhere to start for all of us.
You can choose among five different paths which will determine your future gameplay: Rags to Riches, Socialite, Fairytale, Romantic, or Magic.
This challenge lasts for 10 generations with specific rules for each generation.
Centurion – World Building Edition by lizzielilyy
“If you want an extra challenge, this edition is for you! Start with a completely empty world and earn points by achieving tasks that eventually allow you to populate your world and place lots. The rules are simple, start with no lots except your own legacy lot and don’t add anything to the world until you have the points to afford it.”
This challenge lasts for 10 generations with specific rules for each generation.
Challengacy by writtinglover900
“Well I know that after a while of playing the sims3, game play can become a little boring and repetitive, so I have come up with a new legacy challenge. It can be used for your own leisure while playing or incorporated into a legacy, it’s up to you.”
“First a little explanation, this new type of legacy is called a ‘Challengacy’. Each generation is given a handicap or hinderance… which will be an extra challenge for them to complete. Hopefully making game play a little more exciting and Legacy writing more entertaining.
Example: Generation One: Lifetime of Happiness
Both the heir and their spouse must complete their lifetime wants and reach the top of their chosen career paths (I know this one is pretty easy if one or both have their lifetime want as the top of a career path. Those looking for more challenge should try and pick something else as a LTW).
This challenge lasts for 10 generations with specific rules for each generation.
NOTE: wattpad.com allowed me to see the post for this challenge, but to view anything further, it required me to sign up.
Evolution & Progress in Change (EPIC) Challenge TS3 aka Rourke Epic Legacy by StyxLady (2014)
“This challenge is so unique and so different that you’d be hard pressed to find any one like it. The challenge is what you make it, you pick your rules and limitations through mini challenges and then, halfway through the challenge you choose your own path. How do you want your family to go? Towards the light…or towards the dark? Remember though, it all comes full circle.”
“Have you ever wanted to try an apocalypse challenge but found the rules too restricting? (And there are so many of them!) This challenge is for you! It’s a kind of a mix between an apocalypse and a choose-your-own-adventure book. (Does anyone remember those besides me?) It’s also perfect for those who crave a challenge that begins in the past, and becomes more modern with each generation. It’s fantastic for story-telling, but would work well for a commentary-type story as well.”
“Your founder may be male or female. You may purchase any size empty lot in any town to begin with.”
“-CC is fine, but using mods in a way that gives you unbalanced advantages is not.”
“Due to a shortage of the availability of birth control, the world is overpopulated. The government puts strict limits in effect: Sims may only have one child per household.”
This challenge lasts for 10 generations with specific rules for each generation.
Famacy Challenge by writtenlover900 (2017 based on comment dates)
“The rules of the Famacy are simple:
Each generation inherits the fame. Whether it be in one way or the other, there will be 10 generations of famous people.”
(1-Rock Star, 2-Hit Movie Composer, 3-Celebrated Five-Star Chef, 4-Master the Arts, 5-Professional Author, 6-Star News Anchor, 7-Become an Astronaut, 8-World Renowned Surgeon, 9-CEO of a Mega-Corporation, 10-Leader of the Free World)
This challenge lasts for 10 generations with specific rules for each generation.
Famacy Challenge by lizzielilyy
The Famacy Challenge is a legacy based on fame and fortune. The aim is to reach the tenth generation having achieved fame and notoriety every step of the way. Which heir will be the most famous star of all? (Requires Showtime and Late Night)
The aim of the challenge is to complete each generation, with optional extras, and reach ten generations in total. There is a theme for each one and you can use cc and other packs to lean into it as much as you like. Each heir must have the two traits and the lifetime wish stated, all other traits and rewards are optional.
(1-Vocal Legend, 2-Rock Star, 3-Master Acrobat, 4-Superstar Actor, 5-Distinguished Director, 6-Hit Movie Composer, 7-Lifestyle of the Rich and Famous, 8-Master Magician, 9-Celebrity Psychic/Celebrated Five-Star Chef, 10-Professional Author)
This challenge lasts for 10 generations with specific rules for each generation.
Gemini Legacy Challenge by lizzielilyy
“This challenge takes the standard ten generation legacy and doubles the fun. Can you handle parallel sibling legacies that are polar opposites?”
“Begin as you would with a usual legacy, except this time you will have two founders and they must be twin siblings. Begin on an empty 64×64 or 60×60 lot with no belongings. It is up to you how you go about building the legacy home; you may wish to have opposing homes on the same lot, a semi-detached situation, or force your twins to live in close proximity despite their differences. No cheats or mods are allowed and each generation is initially base game friendly but has optional extras for various packs.”
This challenge lasts for 10 generations with specific rules for each generation.
NOTE: Not to be confused with The Sims Astrology Legacy Challenge below.
Simon Says Challenge by writtinglover900 (2017)
“Ever imagine what it would be if our Sims lived life based on a common saying? Perhaps ‘Opposites Attract’ or ‘There’s No Smoke Without Fire’. Well, this challenge enables you to do just that, listen to the saying Simon Says and then you’re on your way.”
This challenge lasts for 10 generations with specific rules for each generation.
Sims 3 Completionist Lepacy Challenge by AGkittie (2019)
“I made this challenge because I wanted to experience everything in the game, so this challenge was born!”
“You do not have to do everything I have listed in the challenge, so don’t worry if you don’t want to do everything. It’s more of a list of everything that came in the packs, so you can do as many new things as you’d like.”
The goal is to experience as much as you can in the base game and each expansion pack in order of release. The next generation starts when your heir grows up into a Young adult.
Generation 1: Base Game
Generation 2: World Adventures
Generation 3: Ambitions
Generation 4: Late Night
Generation 5: Generations
Generation 6: Pets
Generation 7: Showtime
Generation 8: Supernatural
Generation 9: Seasons
Generation 10: University Life
Generation 11: Island Paradise
Generation 12: Into the Future
This challenge lasts for 12 generations with specific rules for each generation.
Sims 3 Legacy Challenge by Pinstar (currently published 2014)
“The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations.”
This challenge lasts for 10 generations with specific rules for each generation.
Starving Artist by winninglover900
“Basically, the legacy follows Pinstar’s Legacy, with the following:”
“The founder and heirs may not hold jobs, but should be self-employed (or unemployed) and support themselves by writing, painting, guitar-playing, sculpting, inventing (if you have Ambitions) or photography (if you have World Adventures). They may augment their incomes with produce, fish, or things they collect. They may not make money by owning businesses.”
“Female sims should not marry, but male sims can, provided the spouse brings no income and quits her job to take up gardening, fishing, or collecting.”
Before they move in, note the family funds. Once they are moved in, use the cheat familyfunds [lastname] [noted amount] to reset the funds if she brings simoleons into the household when moving in.
This challenge lasts for 10 generations and follows Pinstar’s point system.
The Random Legacy Challenge by Severedsolo, Calisims, Mimi250, NutandDolts, CinderEmma, and CyyKosis. The original challenge was created by Tigger89 who disappeared from the challenge before Late Night was released (circa 2010). This challenge has been updated to include all expansion packs (published by Mikkay 2018)
“This challenge runs for 10 generations. It is complete when the 10th generation completes all of its required goals, or when the 11th generation reaches YA, whichever comes last. It is not required to roll for the 11th generation, unless you want to!”
Use the Random Legacy Challenge App. There are two tabs: The New Rules Roller tab is to be used for the challenge linked above. Use the Classic Rules Roller tab for the classic challenge below.
Click on Classic Rules if you want to use the original rules.
This challenge lasts for 10 generations with specific rules for each generation.
The Sims Astrology Legacy Challenge by lizzielilyy
This challenge runs for 12 generations, encompassing the traits and goals of each of the western zodiac signs.
“You can start anywhere from Aries to Pisces and feel free to mix up the order as you go! I have written the generations in chronological order but that is open to interpretation, and story telling. The quotations for each generation are from cafeastrology.com where you can find out so much more about astrology and your own star sign.”
This challenge lasts for 12 generations with specific rules for each generation.
The Sims 3 Expansion Exploration Legacy Challenge by McKBitt1075 (2021)
“This challenge does require all of the expansion packs but if you’re missing some and need to skip a Generation or change some Traits then go for it! I also know that moving towns will mess with the family tree so I recommend having a note in your phone or on your computer of the family tree or there are apps that you can get that will also help you build your own family tree. I don’t want this to be a super strict challenge or anything so just do what makes it the most fun for you! Happy Simming!”
This is more of a LEPacy challenge as the generations follow the order of release for each expansion pack.
This challenge lasts for 11 generations with specific rules for each generation.
The Sims 3 LEPacy Challenge by simpishly (2014)
The earliest mention of this challenge was September 18, 2014 on simpishly’s tumblr account.
“A Sims 3 LEPacy is a legacy-style challenge focusing heavily on the content and features of each expansion pack.”
“The primary goal of each generation is to fulfill a Lifetime Wish you haven’t done before – and, of course, to find a way to carry on the family name to the next generation.”
The first generation starts with only The Sims 3 base game. Each generation, you add an expansion pack (and any stuff packs around that release date if you wish). If you included all of the expansion packs, this will be a 12 generation challenge.
There really are no specific rules other than exploring each expansion pack and enjoying the game.
This challenge lasts for at least 12 generations with no specific rules for each generation.
McKBitt1075 has listed goals for each generation on modthesims.com. It is listed below, and you can find it here: The Sims 3 Expansion Exploration Legacy Challenge by McKBitt1075 (2021)
The Sims 3 Townie DecaDynasty Challenge by Metropolis Man & Ricalynn (2011)
“Start with any pre-made townie family with no children. When the firstborn child (the heir) accomplishes the 10 moving requirements, the whole process begins again in the next townie home. Your DecaDynasty is finished when the 10th heir is in the 10th household and has accomplished all 10 moving requirements.”
This is a 10 generation challenge which does not have the founder as the first generation. Scoring is calculated based on the value of the ten items you leave behind in each house. In buy mode, you find the value of the ten items for each generation. Your score is the total value of all 100 items left behind for each generation.
NOTE: There are 145 pages of comments on Carl’s Sims 4 guide forums which include FAQ, updates and clarification to the rules.
To clear up any confusion this challenge is for Sims 3. Carl changed the name of his site after Sims 4 came out, but it still contains Sims 3 information and content.
OTHER CHALLENGES: (24)
100 Baby Challenge by LovableCat (2014)
This challenge was revised from the Sims 2 version created by Amiisay.
The main goal: Have 100 babies in as few generations as possible with as many men as you can without using cheats.
This challenge starts with a female Sim starting on an empty lot. Neat, family-oriented, and nurturing are suggested traits, but you can choose whatever traits you want.
112-Day Challenge by BlackSand aka HotBlackSand (before 2016)
Unlike most challenges, this one is designed to develop Sims, in 112 days, that will probably be used in games or towns later down the line. They can be “townies” or “active” Sims and work with NRaas Story Progression to produce more “depth” to the game. If the Sim completes the challenge, they will be able to fend for themselves … Gain a decent job in line with their Lifetime Wish, and excel at that job (among other things).
Amazon Challenge by Isaria (2013)
“A young woman, blessed with beauty, strength and intelligence is destined to form an independent tribe of great warrior women.”
This challenge focuses on women in charge with men used as either slaves or for conceiving. There really are no specific generational rules, so I put this under Other Challenges.
Camping Challenge by ~texansky~ (2022)
The goal is to earn enough Simoleons to build and furnish a three-bedroom home in 21 days or less – before your Sim reaches adulthood. This is a short challenge and there are no points involved. You either complete the challenge within 21 days, or you fail.
Doomsday Challenge by MistyDW (2014)
This challenge consists of four separate parts and is quite involved. Click the link above to see complete details and links to each part.
Escape to Nowhere Challenge by MistyDW (2014)
You are a single parent with a toddler, child and teen. You have left an abusive relationship and moved to a new town with only §500 to your name. It includes random events (determined by rolling a 20-sided dice or using a random number generator). It includes both positive and negative events.
This challenge takes place over a 60-day period. Children are not intended to age up (think of it as real life, you have to put up with toddlers for a lot more than a few days). I would recommend turning aging off entirely for the challenge or setting all ages to 60 days (except infant which can be whatever you like). If you absolutely cannot tolerate a toddler for 60 days you can modify the rules (but the challenge is not designed for that).
You can have more children, if you like, but starting with 3 as a single parent is already a big challenge!
Obviously children cannot go to school until you have a physical address. The school would notify child protective services if you listed “the junkyard” as a residence. Once you have your first apartment, your kids can go to school. Until then, just don’t send them (there will be time for them to raise their grades) or if you have the home school mod from NRaas, you can use that.
Fruitacy by Siminoid (2012)
“Hey everyone! For those of you interested in my Fruitacy Challenge, I’ve created a list of rules for you to refer to, as well as a list of fruits to spark some ideas. If you start your own Fruitacy, then feel free to leave a comment below with a link – I’d love to read it! Please give credit to me for the rules and creation of the challenge, though. Have fun! :)”
“This challenge is similar to both a Legacy (credit to Pinstar1161) and a Rainbowcy (credit to WhenOxenFly), but with a fruity twist! Follow your sims through generations and generations of sweet and sour moments as you build a family tree of all kinds of fruits!”
“Your Fruitacy can be as long or as short as you wish! Have fun with this challenge!”
This doesn’t follow the specific generational rules, so I put this under Other Challenges.
Jack of Many Trades by jermina5 (2010)
This is a single generation challenge where your chosen Sim reaches the top of as many careers as possible and has as many children as possible on an Epic lifespan. Your Sim starts on a very large, empty lot.
“I recommend getting married. I am slightly old fashion in that way, plus it will make the rest of the challenge a bit easier.”
“Your spouse will stay at home to raise all those wonderful children while you are bringing home the bacon. Your spouse may be “self-employed” (if you have Ambitions), and can earn money for the house by painting, writing, gardening, inventing, etc. (if you don’t have Ambitions, your spouse can still earn money in these ways)”
“You cannot have fertility treatment for either partner. If you have twins, or triples naturally, that’s ok. (If you don’t want to play for points, and are really up for a challenge, Fertility Treatment is ok.)”
“Since you are playing on epic, you can age your children as you see fit. I do recommend following this plan.. Infants- after 1 day. Toddler- after all skills have been taught. Children- after they earn honor roll. Teens- after they earn honor roll. When your children reach Young Adults, you move ’em out.”
Once your Sim reaches the top of one branch of a career, you can have them start over and reach the top of the other branch of the career.
Perfect Genetics Challenge by Gurra09 and Henkla (2011)
“Once upon a time, the Mighty Player sent a Sim to live in the world where all its creations were living happily. But this very Sim had something special that no other Sims had, unique eyes that nobody before had seen anything alike and a hair colour that astonished everyone who saw it. They were destined by their creator to give birth to a heir with the same special looks who would get the same task until the genes had prospered for 10 generations. But their creator wouldn’t let them pass that easy, because those with the perfect genes would forever hate their own children.”
“This is a challenge for The Sims 3, created by me and my friend Henkla. Easily described it has one main goal; you should create a sim with a unique hair and eye colour, and make it to the 10th generation without losing the genes. More detailed rules you may find below. No cheats are allowed when you play if you follow the rules to 100%, the exceptions are moveobjects, resetsim and building cheats if needed.”
There are no generational rules other than play through to the 10th generation, so I put this under Other Challenges.
Raise the People by SilentWolf101 (2016)
“This challenge is about creating a foster home / orphanage based off one or more of the ideas below.”
“You need to figure out a reasonable weekly check from the government for the family considering the fact that they’re running a foster home. Something within the range of 1,000 every week to about 10,000 every other week. You must start out with no more than 10,000 simoleons to redesign/remodel a house and get the starting children.”
“You can only adopt the children through the use of the phone or (if possible) the computer. You cannot use “add to active family.”
Ideas: Limited Foster Home (max 3 adults with 2-3 kids per adult), Home for Girls, Home for Boys, Maximum Capacity (overstuffed) Home (4 adults and as many kids as you can handle), Troubled Teens, Boot Camp, Behind Broken Doors (kids treated badly), Pets Rescue
Rebuild the World [2013] Challenge version 2.0 by angelbearpuppy
Original version by X8_Bliss
“It is 2013. A deadly [insert whatever you want here for the end of your world]. It has wiped out all humans, ravaged their towns, and destroyed their buildings. All traces of Sim life have disappeared into oblivion. But all hope is not lost. One rag tag group of humans still live. A single Adult, and his/her four charges they somehow require depending on your story. These charges are as follows: 2 toddlers, 1 child, 1 teenager.”
I am not the creator of this challenge. This is my attempt to recreate the Rebuild the World Challenge from what I have found and include any original challenge rules I recall that differ from this version. The contents of Version 2.0 by Angelbearpuppy are listed below. It was originally posted on the Sims forums in March of 2013.
In the original version by X8_Bliss, the group was one young adult and two children, a male and a female. This would make the challenge more difficult as the children cannot garden or pay bills. It was suggested to build an underground bunker for the young adult where they would live out their short life.
This challenge will likely take at least 10 generations to fulfill the requirements, but could be completed in fewer or more generations, so I put this under Other Challenges.
Runaway Teen Challenge by StarDustX (2013)
You’re a runaway teenage sim, from a country far away. You’ve fled from your country to the city of Bridgeport to start a new life for yourself. But you didn’t anticipate how hard it would be to start off with nothing but the clothes on your back and your trusty sleeping bag. Will you make it, become successful, start a family and grow old with your partner and children? Or will you perish in the dark, gloomy alleys of Bridgeport? Only time will tell.
The goal here is to survive. There are no “points”. You’re simply trying to survive, start a new life for yourself. You should aim for having a high paying job, at least 1-2 children/grandchildren, and a big house. The main thing you’re doing is getting money the “old” way, by fishing, collecting and gardening, and by selling scrap metal.
You don’t HAVE to play in Bridgeport, by the way. It’s just what I like to use, any town works.
Sim of the Month Challenge by Pinstar (2009)
There are 12 challenges showcasing different Sims with different goals. You download the Sim and play to achieve the goals for that Sim.
Sims 3 Apocalypse Challenge a team adaptation (Facebook page created in 2011)
– based on the Sims 2 Apocalypse Challenge by Pinstar
“The Apocalypse Challenge is a difficult, multi-generational challenge that begins with restricting nearly everything your sims can do. It is your job to keep your sims happy enough to rise in the ranks of their careers and lift the restrictions that make life so difficult for them. There are 20 unique restrictions that MUST be lifted and 6 restrictions that are optional. Hopeless is lifted as soon as your founder clears the first restriction. Alien Technology and other Optional Clears do not have to be lifted in order to complete the challenge.”
This challenge does not have a generational requirement, so I put this under Other Challenges.
Sims 3 Farming Challenge with a Twist by PianoAshes (2014)
Our story begins with an old, rundown farmhouse with an unknown history. You have an elderly father who’s ill and very frail, a teenage main character and just 500 simoleons.
Our main character’s elderly father has just recently lost everything and they’ve had to move to a new town. They basically came to Appaloosa Plains with nothing and were given an old beaten up farmhouse and 500 simoleons on the condition that they renovate and build it up to be a working farm once again. The main character’s elderly father is too frail to do any work and has to be cared for by the main character.
Sims 3 “Official” Asylum Challenge by BlakeS5678 (2011)
You have been committed to a run down mental health facility against your will. In order to prove that you are fit to rejoin society and earn your freedom, you must achieve the goal your psychiatrist has set for you – your Lifetime Wish.
The catch? You need to achieve your goal as quickly as possible, while keeping 7 other patients, who you don’t know and are out of your control, alive and as happy as possible. Add to that budget cutbacks leading to a lack of decent furniture and limited supplies, and your task gets harder.
Sims 3 Rags to Riches by HedvigsUnicorn (2014)
The goal of this challenge is to start a single Sim on any sized empty lot with zero Simoleons and have a house, and 10,000 Simoleons in household funds.
Sims 3 Super Legacy Challenge by cosygamer35 (youtube), Sims3GameLover (twitter)
This challenge explores all the features that Sims 3 offers.
You start with a founder using base game only. You cannot move to World Adventures until you have completed all of the goals for the base game. You cannot move to the next expansion until you have complete all of the goals for the current expansion.
The goals for the base game are very challenging and thorough. You must max all base game careers, plant all base game plants, plant special seeds if found (death flower, flame fruit, life fruit, money tree), if offered, do the gardening opportunities until you are able to grow the omni plant, master all base game skills (athletic, charisma, cooking, painting, logic, fishing, gardening, guitar, handiness, writing), complete all base game lifetime wishes, have a ghost baby, resurrect a Sim.
The goals for the expansion packs are just as challenging.
This challenge will cover many generation, but it does not have a required number of generations, and there are no points, so I put this under Other Challenges.
The “Klepto King” Challenge by MrAlex (2009)
“Main Goal: To see how much your house is worth by the time your sim reaches the ripe of age of 90.”
Create a young adult Sim with an all-black wardrobe. Traits must include Kleptomaniac, Mooch, and Evil. Their lifetime wish must be Master-Thief.
Purchase “The Monotone” in Sunset Valley, unfurnished. Buy the most expensive bed.
After that, you are not allowed to buy anything from BUY mode that can be stolen. Plants can be stolen.
You are not allowed to have a burglar alarm, and you can never have a job.
All money and food must be made from mooching.
You can harvest public and private gardens to stock your fridge. You are not allowed to have a garden on your own lot.
Stealing more than once from the same household is not allowed, but you can return to mooch money and food from them. You can also steal from the same house if a different family lives there.
The Seven Deadly Sims Challenge by The Raven (2011)
The first generation founders are played as a regular legacy challenge. Each new generation must live out the seven deadly sins: Greed, Wrath, Gluttony, Lust, Pride, Envy, Sloth by following the rules for each generation. At the end of the challenge, you will have completed an eight generation legacy, so I put this under Other Challenges.
The Seven Deadly Sims Challenge #2 by SilentWolf101 (2016)
“A while ago, I decided to make the seven deadly sins as sims, and I called it the seven deadly sims. (I know, so clever. XD). So, while at school today, I pondered this idea, and I’ve created different flavors of it. If it seems like I’ve stolen somebody else’s idea, I haven’t (or at least, haven’t tried to. I was just sharing my idea). If you don’t have the expansion, that’s fine. First is starting off will all seven deadly sims, then it’s creating one household based off of only one sin, then it’s molding each generation into a deadly sim. Also, to make it a little more personal, try to personify the sins in the sims.”
This challenge has the sins in the following order: Gluttony, Wrath, Lust, Greed, Envy, Pride, Sloth. The founding generation starts out with gluttony, so there will be seven generations when you complete the challenge, so I put this under Other Challenges.
Through History Legacy Challenge by mypatronus (2011)
Concept: This challenge was inspired by (and in turn, based off of) Pinstar’s Legacy Challenge Rules. It follows a legacy family through 7 generations, each generation being modified to refelct a different time period (ie: Tribal Era, Medieval Period, Pioneering Period, Victorian Era, 1920’s, 1950’s, and present day) and is complete in the 7th generation, so I put this under Other Challenges.
Traitacy unknown author (2011)
This challenge was created on July 5, 2011, author unknown.
It includes traits from the base game, World Adventures, Ambitions, Late Night, and Generations expansion packs (bold).
Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, and Into the Future are not included (not bold).
Each trait listed gives a brief background / description from the Sim’s point of view, and includes key things that should be the focus of the trait when playing that Sim.
It was originally created to use for storytelling purposes. There are no generational requirements, so I put this under Other Challenges.
Who’s Your Daddy? by CSquared (2007)
History: “In 2007 I [CSquared] wrote a challenge for my own amusement. In 2008 a chance request led to me posting my challenge rules. Much to my surprise, people liked it and I collaborated with a bunch of creative, amusing simmers/writers to polish the rule set. When Sims 3 arrived in 2009, I didn’t get into it right away. What little I gleaned from my early experimentation with the game led me to believe my challenge, Who’s Your Daddy, wouldn’t work well for TS3. Another player, stircraxy, felt differently. When she discovered I had no intention of adapting the rules myself, she asked if she might and I gave her my blessing. She involved me and several others in the development of the original Sims 3 rules for Who’s Your Daddy. Stircraxy updated her rules through Ambitions, but unfortunately has not been around since 2010 and her rules for the challenge don’t address the many additions that have been made to the game.”
“Finally I feel like I know enough about the game to see how Who’s Your Daddy can be adapted. With the help of Jenn [oxjennxo] from Boolprop, I’ve put together a new set of rules to include all the expansion packs now in existence, and I hope to still be around and kicking to update them as needed.”
Rules: “Create a female, young adult sim in Create-a-Household. You may not add any other household members of any kind prior to moving in. You may select her appearance, personality and lifetime wish as you desire. You may choose to make your sim supernatural, but if you do, you forfeit any bonus you would otherwise have had for the lifespan you choose. The exception to this are witches, whose lifespan is the same as non-supernaturals.”
“The goal of this Who’s Your Daddy is to have this female sim produce 26 pregnancies, each one with a different father.”
“To complete the challenge, your sim will have to live a long time. All means of lengthening her life built into the game are permissible. The same goes for her husband, if necessary. You also have the choice of which lifespan you use, though there will be a bonus (see scoring below) for using shorter lifespans.”
“Scoring: To complete this challenge, you need only do what’s stated in bold above: your sim must have 26 pregnancies, each with a different father. Each pregnancy is worth one point, so if you finish, your base score is 26. Your “multiplier” is 1.0. You haven’t done anything extra, so your score is just as it is: 26 x 1.0 = 26. If you stop one pregnancy short, your score is 25, etc. If you do not complete the challenge, it is still possible to tally a score using the number of pregnancies your sim did have rather than the 26 you were aiming for.”
Scoring is also based on achieving other goals listed in the rules which increases the multiplier. This is a single generation challenge, so I put this under Other Challenges.
Wishacy by buckeygirl80 (2010)
“My challenge is what I like to call an “All My Wishes” Legacy, but which was more simply nicknamed a “Wishacy”. I have been experimenting with it, playing my own Wishacy with the Song family, and now that I’m almost halfway through it, and others who have joined me in playing it have played through it too, I’m proud to say I have a set of official rules below!”
“The idea is that the legacy is led by your founder, or heir/heiress, and that there is very little you can choose for your simmy in charge, you must do what their wishes / opportunities tell you to do.”
“You must of course, complete this challenge without changing active households. Any action that erases the wishes promised to your legacy family is a big no-no!”
This generation lasts through the 7th generation, so I put this under Other Challenges.

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