Note: XStarSimmerX did a complete playthrough of this challenge series. You can view the 45 videos here: Doomsday Challenge {Completed}
The first video was uploaded on 1 March 2014 and the completion of the series was uploaded 13 August 2016. I have not personally watched this series to compare it to the first three parts of the challenge, so I am unsure whether the fourth part was included in the video.
XStarSimmerX is not MistyDW. MistyDW is MistyDW41 on YouTube, and did not record these videos.
The following information about the fourth challenge in the series was copied from the posts at Doomsday Challenge Part IV: Devastation.
I have included MistyDW’s notes below in chronological order. Everything below was copied directly from the posts. I did copy others who posted and their names are in {}. When the posts switched back to MistyDW on the same day, her name was included in {}.
Note: This part of the challenge appears to offer two paths: Savior and Crime Lord.
10 May 2014: There is a fairly decent amount of changes you will need to make to your town (or use a different, smaller, more primitive one). I have a good bit of the challenge written. I may go ahead and release the specifications for setting up your home and town so everyone will be ready to roll when the entire challenge comes online.
14 May 2014: I am doing the daily events thing just like I did in this countdown challenge. Plus many days have separate events depending on what play style you are choosing (good guy or bad guy).
25 May 2014: It doesn’t need a special town… Imagine two challenges in one depending on which way you choose to go.
I wanted to bring in the daily events (like in Countdown) that everyone loves so much.
There is also this epic struggle going on where you are trying to gather the influence of the other houses in town. There is a trading system for good guys and a thieving system for the bad ones, not to mention managing you family, preparing an heir to take over in case the main character dies, etc. There are a lot of role playing elements where you are setting a scene. Here is an example of one of the daily evens just to give you an idea (keeping in mind the challenge itself gives instructions on how you handle these situations)):
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Day 23: House Day!!
(Savior): With 3 houses under your belt, you’re pretty proud of the progress you’ve made and the service you’ve been able to provide to the community. You’ve been meeting with a 4th prospective house. They’ve been hesitant to agree to join you in fear of what might happen. Late one evening, from a comfortable seat on your front porch, you notice an orange glow in the night sky. Fire! You grab what men you can muster and head out. The house you have been pursuing is on fire. You instruct your crew to set up a water bucket line to put out the fire when a women runs from the blaze screaming that her young child is still inside. You may either run inside and save the child putting your own life at risk or continue trying to put out the flames and not risk it. Decide now!
(Crime Lord) It’s time for a real show of who has the power in this town. One of your enemies has been very vocal against you, going so far as to rally others to root out your organization. This can NOT go unpunished. You order a raid on his house and instruct that no adult men are to be left alive. Women and children will be assigned to your other houses as servants to reward your followers. Once the house is vacant, you can assign it to one of your adult children and increase your area of influence. No one screws with you and gets away with it!!
I’m hoping breaking it up into savior vs. crime lord pages will make it easier to follow.
On the up side, this challenge has some good replayability. A lot of what the savior and crime lord does is two sides of the same coin (the CL causes an incident and he Savior deals with it) so there should be some fun times there.
26 May 2014: {MistressTiffany} Question: Any tips for building the safe house?
{MistyDW} It should look like a criminal organization is run there. I’d recommend having some sort of holding area for the occasionally abducted. Perhaps a couple small bedrooms, a warehouse-like area for your loot. Maybe a private office for your crime lord or even a small meeting area. Whatever you think is interesting!
27 May 2014: Just a brief note on trading and stealing.
Keep in mind that this is a post apocalyptic world. Everyone is living in a shack. They might have gotten lucky and acquired a nice thing or two, but you’re not going to find things like huge flat screen televisions, VR goggles, hot tubs, etc. The primary intent of trade/steal is that the majority of items you will get are modest, everyday things. Perhaps someone is a carpenter and they can make basic furniture and sell it, or someone might have a limited storage of batteries. Just be realistic. You’re primarily dealing with the people who weren’t good enough to get into the colony. Believe me, the rich are gone and took the flat screen TVs with them!
Also, remember you are on generator power. Generators do not provide an unlimited source of juice. Sure it will run all of your lights and small appliances, you are running your fridge during that time to try to make ice so that you can keep your food cool during non-electric times. Try to stagger your use of items that are going to need a lot of power. For example, don’t have mom roasting a turkey while dad is on the treadmill (if you were lucky enough to scavenge one).
Finally, use your best judgement. Really think about whether something is feasible. For example. A TV sounds nice, but how many channels do you think are really broadcasting? And if you do get that hot tub (nice job carrying that home on your bike or horse cart by the way), how many buckets of water is it going to take to fill that thing?
Any children that you raise that are not your own are 100% loyal to you and may be placed in vacant houses to bring the house under your control. Remember, teens may be considered adults in this challenge (if you so choose and have the mods to make it so). You should be sending them to the house with a spouse and enough supplies to get them started.
29 May 2014: …you can use whatever neighbors you like.
{lucysaur} day 5 playing as a hero – sims come from my doomsday 1 challenge – husband, wife, oldest child is a teen plus the brothers: I have learned horses are a pain in my ass and have bought bicycles. 1 house under my control and i found a stove in the dumpster! also the aliens love my house – 2 alien kids so far! justifying the kitchen – tables are turned into counters and the fridge is a converted bookshelf – no freezing or cooling just stores veggies from the garden so i can cook. i also use screp to build walls – 10 scrap is 1 wall. all of this building is done by my level 10 handy sim. I’ll keep you updated!
Trade day: I got lucky! 2 small generators and 5 buckets of water for a microwave and 5 lettuces! bargain!
{MistyDW} Hey nicely done! I toyed around with some way to incorporate scrap but never got around to it. You could use scrap to possibly repair metal or other items (within reason).
{PSDuckie} What are the rules on supernaturals? Since they got excluded from the Colony, it would make sense that they would be stuck in the Devastation, right?
{MistyDW} You can play whatever you like. Supernaturls are fine.
You can be a supernatural and have humans in your house; however, adding members to your family is pretty much restricted to a) your children and possibly their spouses if you have them living there, or b) people you pick up from the daily events.
There were no further posts after 29 May 2014.
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